AI Insights · Timothy · July 2022
Top 5 Insects Games in Sweden Q2 2022: Unified Platform Performance
Discover the performance trends of the top 5 insects games in Sweden during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 insects games on a unified platform in Sweden showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app’s performance, based on data from Sensor Tower.
The Ants: Underground Kingdom
From ChengDu Starunion Interactive Entertainment Technology Co., Ltd., this game saw a significant increase in weekly revenue, peaking at approximately $9.6K in late April. Weekly downloads fluctuated throughout the quarter, reaching a high of 1.6K in early June. Active users also saw a steady rise, peaking at around 3.4K in the first week of June before slightly declining to 2.9K by the end of the quarter.
Ant Legion
Published by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED, this game had a remarkable increase in both downloads and active users toward the end of the quarter. Weekly downloads surged to over 2K in mid-June, while active users grew from 729 in early June to approximately 1.8K by the end of the month. Revenue also saw a progressive increase, reaching around $851 in the last week of June.
Bee Brilliant
Tactile Games ApS's Bee Brilliant experienced modest revenue, maintaining a steady performance throughout the quarter. The highest weekly revenue was $126 in early June. Weekly downloads remained minimal, with only a handful of downloads reported each week.
Flutter: Starlight
Runaway's Flutter: Starlight had a steady performance in revenue, peaking at $101 in the last week of June. Weekly downloads showed some variability, with the highest being 64 in mid-June. Active users also saw an upward trend, peaking at 98 in the third week of June.
Worms3
Team17 Digital Limited's Worms3 experienced stable revenue throughout the quarter, with a peak of $81 in mid-April. Weekly downloads were relatively steady, reaching a high of 54 in mid-June. Active users fluctuated, peaking at 49 in mid-June before dropping to 10 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.